STRIKING & FIELDING

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THROW BALL 1ST AND 2ND BASE

Game: Throw ball 1st and 2nd Base
Type: Striking & Fielding
Cycle: II, III
Activity Level: Low - Moderate
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Passing the object to teammates, using the space available, throwing the object.

Description:

Layer 1: Groups of about 9 are made, given 5 woof-a balls and placed at each playing area. The playing area is made up of a home plate, a first base, and a pitching zone next to the first base designated by 2 cones. Three of the students are placed in the out field; one on the first base, one in between the pitching cones and one behind the pitching zone. The rest of the players line up behind the home plate. The objective of the game is for the offense to roll the ball between the 2 pitching cones and run to first base before the fielding team can get the woof-a ball to the first base. Once the player gets to the plate the team gets a point and the next player up goes to the plate. After 5 outs the teams switch.  

Layer 2: A second base is added behind the pitching zone and the free player is placed at that base. The players at the base are allowed to move from the base to retrieve the ball but they must be ready to tag a player out and catch the ball. The objective of the offense is to now get to the second base. Once they get to first they must stay there only until the next player throws the ball. Once the player gets to the second base the team gets a point and the player goes in back of the line. The fielders can get a player out by getting the ball to the base before they get there or by touching the player with the ball while they are running to a base. After 10 points 3 new players take the fielding positions.

Modification:
  • The batters at home play can use a paddle or a tennis racket to hit the ball into the field zone. The players must serve the ball to themselves.
  • Pitching zone is taken out and the batters can hit anywhere in the out field.

Safety:
  • Players must base aware of others when running to the base.
  • No tripping.
  • When player is running the fielding team is not allowed to throw the ball at them.
  • Fielders must be aware of where the ball is at all times.
throw_ball_1st_and_2nd_base.doc
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RACE TO THE BASE

Game: Race to the Base
Type: Striking & Fielding
Cycle: II, III
Activity Level: High
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Manipulation, types of grips, recovering the object, passing the object to teammates.

Description:

Layer 1: Students are paired up and each group is given a plastic baseball bat as well a 5 woof-a balls. The groups must find their own space in front of a wall away from others. One partner will be using the implement facing the wall and the other will be standing to the side, serving the ball to their partner’s preferred striking side not directly in front of them. The striker must hit the ball towards the wall. After 5 hits the partners switch roles.

Layer 2: The class is divided into 4 groups, given pinnies, a woof-a ball, and then teams are sent to their playing space. Two games go on in separate gyms. The playing space consists of one home plate, and three bases similarly spaced out like in baseball. The batting team lines up against the wall next to the home plate. One player steps up to bat, another stays in a practice box and the last player in the line becomes the pitcher for their own team. The objective for the batting team is to hit the ball so that the batter has enough time to run back and forth from the home base to the pitching base. Every time the player runs there and back the team gets a point. The fielding team must spread out in the playing space in order to retrieve the ball quickly. The objective is for the fielders to pass the ball down to the home plate where a player from their team will be waiting to end the play. Once the ball reaches the home plate the next person gets ready to bat. 

Modification:
  • Different striking implements and balls may be used.
  • Game can be played outside.

Safety:
  • Batters must place the bat down before running.
  • When player is running the fielding team is not allowed to throw the ball at them.
  • Fielders must be aware of where the ball is at all times.
race_to_the_base.doc
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IN-COMING

Game: In-Coming
Type: Striking & Fielding
Cycle: I, II, III
Activity Level: Low - Moderate
Tactics: Striking, passing and communication.
QEP: Comp. I, II: Passing the object to teammates, cooperative-opposition, receiving the object.

Description:

Layer 1: Every student is given sponge tennis ball. They then must find their own place in front of a wall away from others. The students must strike the ball with their hands against the wall continuously while standing about 5 meters away. This goes on for about 5 minutes.    

Layer 2: The class is divided into 4 teams and each team is lined up at their own corner of the square playing space which is about width of a gym on every side. In the middle of the playing space there are 4 hula hoops and 4 bins filled will 10 sponge tennis balls. Each of the items are designated for a certain team. At the end of each line there is a hula hoop, and the objective is to get every ball from the bin in that hula hoop. On “Go” the first person in each line must run to the middle to their bin and hoop, and grab a ball. The player then must stand in the hula hoop and strike the ball using their hand to the next person in line. When the next person in line receives the ball they must hand it off to the next person and so on until it reaches the last person who then places it in the hoop. Once the ball is placed in the hoop the first person may return from the center to the back of the line and the next person may run to the middle. The first team to finish all the balls in the bin wins. 

Modification:
  • A paddle may be used to strike the ball.
  • Larger balls may be used.
  • Players can be lined up closer to the center of the playing space.
  • When a player strikes the ball they must yell “In-coming!” 

Safety:
  • Receivers must be aware of where the ball is at all times.
  • Students must be aware of the objects on the floor.
  • If a ball goes in the wrong direction, the player must yell “Duck!”
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in_coming.doc
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HOME RUN DERBY

Game: Home Run Derby
Type: Striking & Fielding
Cycle: III
Activity Level: High
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Manipulation, recovering the object, passing the object to teammates, methods of communication.

Description:

Layer 1: Students are paired up and each group is given a plastic baseball bat as well a 5 woof-a balls. The groups must find their own space in front of a wall away from others. One partner will be using the implement facing the wall and the other will be standing to the side, serving the ball to their partner’s preferred striking side not directly in front of them. The striker must hit the ball towards the wall. After 5 hits the partners switch roles.

Layer 2: The class is divided into 4 groups, given pinnies, a woof-a ball, and then teams are sent to their playing space. Two games go on in separate gyms. The playing space consists of one home plate, and three bases similarly spaced out like in baseball. The batting team lines up against the wall next to the home plate. One player steps up to bat, another stays in a practice box and the last player in the line becomes the pitcher for their own team. The objective for the batting team is to hit the ball so that the batter has enough time to run to each base and back home before the fielders can get them out. A point is given every time a player makes it back home. In order for the fielders to get players out they must start a passing cycle. One person must be placed at every base including the home plate. Where ever the ball lands the free players must retrieve it and pass it to the first basemen, then it is passed to the second and so on, until it reaches home. If the ball reaches home before the batter does they are out. After 5 outs or 10 minutes the teams switch.

Modification:
  • Bases can be placed closer or further.
  • Other striking implements can be used.
  • The batter can also be out if the ball is caught before it hits the ground. 
  • A different ball may be used.

Safety:
  • Batters must place the bat down before running.
  • Players must base aware of others when running to the base.
  • No tripping.
  • When player is running the fielding team is not allowed to throw the ball at them.
  • Fielders must be aware of where the ball is at all times.
home_run_derby.doc
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DANISH LONG BALL

Game: Danish Long ball
Type: Striking & Fielding
Cycle: II, III
Activity Level: Moderate - High
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Methods of communication, manipulation, recovering the object, throwing the object.

Description:

Layer 1: Students are paired up and each group is given a striking implement of their choice as well a Rhino skin ball. The groups must find their own space in front of a wall away from others. One partner will be using the implement facing the wall and the other will be standing to the side, serving the ball to their partner’s preferred striking side not directly in front of them. The striker must hit the ball towards the wall. After 3 hits the partners switch roles.

Layer 2: The students are now placed into 4 teams. If there are two gyms available games will be played in both gyms, if not then a team cycle will be established. There are two boxes made out of cones at each end of the gym. These boxes are the safe zones and one is the batting box as well. The batting team lines up next to the batting box against the wall while the batter stands with their preferred striking implement in the batting box and the second batter stands in the warm up hoop between the box and the wall. The fielding team is scattered strategically within the playing space, but not in the safe zones. The objective of the game is for the batting team to strike the ball that is pitched by the last person in the batting line, anywhere in the playing space and run to the further safe zone and back. When a player returns the team gets one point. If the striker chooses to they may stay in the further safe zone until they are ready to run back, even if their teammates are batting. The objective for the fielding team is to get the players out. They may do so by catching the ball and throwing it at their opponents. If the ball makes contact, the player is out. After 5 outs the teams switch. 

Modification:
  • A designated striking implement may be used.
  • Two small safe zones may be placed in different areas of the further playing space instead of just one big one.

Safety:
  • Students place the striking implement within the box before running. If thrown out or rolls out, the player is out.
  • When throwing the ball students must use moderate force and make contact anywhere under the opponents neck level.
  • Fielders must be aware of where the ball is at all times.
danish_long_ball.doc
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CHUCK THE CHICKEN

Game: Chuck the Chicken
Type: Striking & Fielding 
Cycle: I, II, III
Activity Level: High
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Using the space available, throwing the object, recovering the object.

Description:

Layer 1: The class is divided into two teams. One team is given a rubber chicken. The objective of the game is to throw the chicken in any area that the opposing team is not near. The objective of the opposing team is to retrieve the chicken and throw it somewhere else. Once a team has thrown the chicken they must form a circle and the player who shot the chicken must run around the circle. After that player returns the next person must run around. For every student who runs around the team gets 100 points. While the throwing team is scoring point the receiving team have to go pick up the chicken and throw it and then start the scoring cycle. The initial throwing team must now go retrieve the chicken. Every student must get a turn throwing the chicken before anyone can have a second turn. Before throwing the chicken the team must yell “Chuck the Chicken” in order to notify the other team that they have to retrieve it.

Layer 2: When a team has retrieve the chicken they must form a line one behind the other. The first person in the line must pass it to the second by handing it off to either their right or their left and the second must hand it off on the opposite side to the third person and so on. The last person in the line gets to throw the chicken.

Modification:
  • An object can be used.
  • Three teams can play at a time.
  • Other ways of passing the chicken down the line may be used.

Safety:
  • Students are not allowed to throw the object at the opponents.
  • When running, student must be aware of others.
  • Students must keep their legs close to their bodies when their teammates are running for points.
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chuck_the_chicken.doc
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BUCKET BALL

Game: Bucket Ball
Type: Striking & Fielding
Cycle: II, III
Activity Level: Moderate
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Recovering the object, using the space available, manipulation.

Description:

Layer 1: Groups of two are made and each group is given 4 cones, 3 woof-a balls and 1 bucket. Students get to decide how big they want their boundaries are by placing the 4 cones in a square shape. Their zone must not interfere with other’s. The objective is for the player with the bucket to catch 3 balls in a row. The player throwing the ball must toss the ball so that the player with the bucket has to adjust and catch the ball before it hits the ground. The ball is allowed to bounce once on the floor and count as a catch. If if it bounces more then once it doesn’t count. After the consecutive catches the players switch roles. 

Layer2: Each group now pairs up with another group to have 4 players per group. Now each group has 3 buckets and 6 woof-a balls. The team must make their boundaries larger but still not interfering with other’s. The objective is the same but there are more players that can catch the ball. The fielders must make 6 consecutive catches. After 6 catches the players must switch. Everyone gets a chance to throw the balls in the playing field.

Layer 3: The Groups are now given a striking implement. The player with the balls must now hit them into the playing space.

Modification:
  • Game may be played outside.
  • Buckets can be cones or even pinnies.
  • Striking implements can vary.
  • One bounce rule is an option.

Safety:
  • If a ball enters another court the students must wait outside the court for the ball to be passed back.
  • Students must not aim at their opponent when throwing or striking the ball.
  • Players must be aware of where the balls are going at all times.
  • Fielders must be aware of others when running to catch the ball.
bucket_ball.doc
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ADD'EM UP

Game: Add 'em Up
Type: Striking & Fielding
Cycle: II, III
Activity Level: High
Tactics: Send object away from opponent, retrieve object, passing and communication.
QEP: Comp. I, II: Using the space available, recovering the object, methods of communication, hitting a moving target.

Description:

Layer 1: Students are paired up and each group is given a plastic baseball bat as well a 5 woof-a balls. The groups must find their own space in front of a wall away from others. One partner will be using the implement facing the wall and the other will be standing to the side, serving the ball to their partner’s preferred striking side not directly in front of them. The striker must hit the ball towards the wall. After 5 hits the partners switch roles.

Layer 2: The class is divided into 4 groups, given pinnies, a woof-a ball, and then teams are sent to their playing space. Two games go on in separate gyms. The playing space consists of one home plate, and three bases similarly spaced out like in baseball. The batting team lines up against the wall next to the home plate. One player steps up to bat as the rest wait ready to run. The objective is to get the whole team from base to base and then back to home plate all at once. A neutral pitcher pitches the ball to the batter. When the batter strikes the ball the whole team must run in a single line from base to base and back to the home plate. Every student must touch the base with their feet. The  batting team will then get a point. In order for the fielding team to stop them from scoring a point they must retrieve the ball pass it to every single player on their team and then get it back to the home plate. If the ball gets to the home plate before the batting team then the batting team doesn’t get a point. After each person on the batting team has hit the ball then the teams switch roles. The neutral pitcher also switches with someone on the batting team.

Modification:
  • This can be played outside.
  • Different striking implements and balls may be used.

Safety:
  • Batters must place the bat down before running.
  • Fielders must be aware of where the ball is at all times.
  • No tripping.
  • When player is running the fielding team is not allowed to throw the ball at them.
  • Players must base aware of others when running to the base.
addem_up.doc
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